Ah these are sad times, very sad times indeed...
If you missed the last post I mentioned about potentially moving my blog to another site..
I just made the final decision to switch over to tumblr as my main blog so this page you're on now will end up being something else in the future, probably unrelated to animation all together but we'll see.
Anyway, there still isn't much activity going on, on the blog, as I don't have anything in progress as of yet which I'm sure you're sick of hearing about.
You'll probably find me sharing things that I find interesting on there as well as project updates (When I'm working on something) as well as rants, misc. thoughts and feelings on certain matters.
So here is the link, like I said, it's pretty baron and empty at the moment but it will change soon!
http://guytypeperson.tumblr.com/
I hope to see you there! Have a good day. :)
A Blog I use to ramble and talk about what I'm working on in the land of Stop-motion.
Monday, 16 September 2013
Saturday, 31 August 2013
Moving, I think.
Hey guys.
I noticed that blogger is not really the greatest means of getting your projects out there due to the simple fact that this place is going under, because of places like Tumblr, Twitter, Facebook gaining progressively more attention as each day goes by.
I don't post here much since I have nothing in the works at the moment, been wound up in a few things that are not fun.
College starts back soon, time is going to be cut down and it's going to be even harder to gain that motivation and interest.
But my main point is that I will be potentially moving away from blogger to something like tumblr, which I already signed up for and didn't really like, but I feel it is easier to follow people and get updates from people. On blogger there is a lot of messing around just to follow people, if you use tumblr, you're forced to see updates from people as it all shows up on the home page.
I have a facebook page, but I can't go back to facebook... I hate it, it is the very definition of depression and desperation. After being on there for a while now, I've finally grown fed up of hearing about people I don't care about, listening to people whine (Hey does that make me a hypocrite?) and moan about trivial things such as how so and so has no tooth paste left or their parents didn't get them the iPhone 5 they wanted for Christmas and sharing the photo of the broken remnants of the android phone they got instead. Yes, it's a sad, sad place.
That aside... I do believe that I'll be making the move to a place thriving with activity instead of blogger. Not sure where that is going to be just yet... But I will let you know.
Bye now, and good day to you all.
I noticed that blogger is not really the greatest means of getting your projects out there due to the simple fact that this place is going under, because of places like Tumblr, Twitter, Facebook gaining progressively more attention as each day goes by.
I don't post here much since I have nothing in the works at the moment, been wound up in a few things that are not fun.
College starts back soon, time is going to be cut down and it's going to be even harder to gain that motivation and interest.
But my main point is that I will be potentially moving away from blogger to something like tumblr, which I already signed up for and didn't really like, but I feel it is easier to follow people and get updates from people. On blogger there is a lot of messing around just to follow people, if you use tumblr, you're forced to see updates from people as it all shows up on the home page.
I have a facebook page, but I can't go back to facebook... I hate it, it is the very definition of depression and desperation. After being on there for a while now, I've finally grown fed up of hearing about people I don't care about, listening to people whine (Hey does that make me a hypocrite?) and moan about trivial things such as how so and so has no tooth paste left or their parents didn't get them the iPhone 5 they wanted for Christmas and sharing the photo of the broken remnants of the android phone they got instead. Yes, it's a sad, sad place.
That aside... I do believe that I'll be making the move to a place thriving with activity instead of blogger. Not sure where that is going to be just yet... But I will let you know.
Bye now, and good day to you all.
Friday, 7 June 2013
Early Battles is complete!
Hey guys' welcome to another blog post... These may be a little more frequent now that things are picking up for me personally.
Anyway, you read the title did you not? Early Battles, my stopmotion project I started in August of last year, is now fully complete and is online for your viewing pleasure.
It's been a tough time. I've had issues effecting my motivation and interest in animation so this one was tough to get done, it really shouldn't have taken anywhere near as long as it did. I had one shot remaining to animate since sometime before christmas and I just got swamped with personal issues and things that basically made it very hard for me to even want to think about working on it.
The project itself though turned out okay in the end and that's all. Its got some major flaws here and there that effected the animation but I don't want to hear about them from anyone because I know about them already, those things are; The hands in shot, changing lighting, continuity errors, flickering lines on screen. Please for the love of all orphans in the need of loving care from a pair of baboons, don't mention them to me... No but in all seriousness those things fell through into the animation due to my general lack of interest on the project and just overall laziness brought on by lack of motivation.
The animation has some of my personal best bits of animation, the part where guy slashes the grey demon character with the claw (The first one) is some of the absolute best animation I've ever done and that is the quality I was after throughout the entire video but it just wasn't happening.
I'm very glad this animation is over with, and now I can move onto more experimental projects like I previously planned on doing.
So what's next you might ask? Well, right now I'm currently working on a very short lip sync experiment, my second ever shot at it. I want to get a feel for it again and then after that I had another great idea that I'm going to keep quiet about until I think about it some more.
For my next major project that isn't a small video, I'm still not sure what to do but I get excited thinking about working on something new and unique, but every time I visualize it in my head I know it wont work when I come to working on it due to lack of certain materials and software.
Anyway, that's all I have for now. I'll update here soon with more info on future projects...
See you soon.
Anyway, you read the title did you not? Early Battles, my stopmotion project I started in August of last year, is now fully complete and is online for your viewing pleasure.
It's been a tough time. I've had issues effecting my motivation and interest in animation so this one was tough to get done, it really shouldn't have taken anywhere near as long as it did. I had one shot remaining to animate since sometime before christmas and I just got swamped with personal issues and things that basically made it very hard for me to even want to think about working on it.
The project itself though turned out okay in the end and that's all. Its got some major flaws here and there that effected the animation but I don't want to hear about them from anyone because I know about them already, those things are; The hands in shot, changing lighting, continuity errors, flickering lines on screen. Please for the love of all orphans in the need of loving care from a pair of baboons, don't mention them to me... No but in all seriousness those things fell through into the animation due to my general lack of interest on the project and just overall laziness brought on by lack of motivation.
The animation has some of my personal best bits of animation, the part where guy slashes the grey demon character with the claw (The first one) is some of the absolute best animation I've ever done and that is the quality I was after throughout the entire video but it just wasn't happening.
I'm very glad this animation is over with, and now I can move onto more experimental projects like I previously planned on doing.
So what's next you might ask? Well, right now I'm currently working on a very short lip sync experiment, my second ever shot at it. I want to get a feel for it again and then after that I had another great idea that I'm going to keep quiet about until I think about it some more.
For my next major project that isn't a small video, I'm still not sure what to do but I get excited thinking about working on something new and unique, but every time I visualize it in my head I know it wont work when I come to working on it due to lack of certain materials and software.
Anyway, that's all I have for now. I'll update here soon with more info on future projects...
See you soon.
Tuesday, 9 April 2013
What's going on as of now. 5.0 (Second post of the year!)
Woooohooowee, man oh man, it's been a while, probably the longest I've gone without writing a blog entry!
This is the second post of the year, and we're already in April, geez!
With this blog, I like to share my thoughts and opinions on my projects, and sometimes other situations which may spring up every now and then, typically it's just animation related shenanigans that are discussed here though.
Anyway, I am back with another exciting WGOAON (What's going on as of now) which is pretty unfortunate, because these posts are usually somewhat disappointing.
So what is going on as of now, and what has been happening over the last 4 months?
Many things, mostly pretty rubbish things though. The project, Early Battles has been in the works for a little too long now and it's not been touched for months! I made a post over at Moulding Minefield (http://www.mouldingminefield.com/index.php?sid=2124d2d94858a9162a788b3d51bcc112) about the current state of the project. I've basically decided to split the project into two parts. My current progress with what I have so far is this: I have a few shots left to get done, a small fight and a big fight and then the closing scene. I decided to cut the fights out, and save them for a part 2 which will be much more different to the part 1 in terms of production and style, the fights that I decided to cut out wont be how they would have been in part 1, they'll be bigger and be part of the main focus of part 2.
Soo to sum things up here, part 1 is pretty much done, one shot left to do which should take no longer than a hour to do so. Right now, I don't plan on doing it, I'm absolutely not in the mood for animation at all, that will change eventually, but for now it's going to remain unfinished until I feel like getting it done. Could be a while, then for part 2, I'm not even going to bother with that for a loooong time, I'm talking years down the road not a few weeks later or something!
I could go into more detail, but I don't think I'm going to since it's not all that important.
I thinks that's going to conclude this addition of whatever the title says, see you around.
This is the second post of the year, and we're already in April, geez!
With this blog, I like to share my thoughts and opinions on my projects, and sometimes other situations which may spring up every now and then, typically it's just animation related shenanigans that are discussed here though.
Anyway, I am back with another exciting WGOAON (What's going on as of now) which is pretty unfortunate, because these posts are usually somewhat disappointing.
So what is going on as of now, and what has been happening over the last 4 months?
Many things, mostly pretty rubbish things though. The project, Early Battles has been in the works for a little too long now and it's not been touched for months! I made a post over at Moulding Minefield (http://www.mouldingminefield.com/index.php?sid=2124d2d94858a9162a788b3d51bcc112) about the current state of the project. I've basically decided to split the project into two parts. My current progress with what I have so far is this: I have a few shots left to get done, a small fight and a big fight and then the closing scene. I decided to cut the fights out, and save them for a part 2 which will be much more different to the part 1 in terms of production and style, the fights that I decided to cut out wont be how they would have been in part 1, they'll be bigger and be part of the main focus of part 2.
Soo to sum things up here, part 1 is pretty much done, one shot left to do which should take no longer than a hour to do so. Right now, I don't plan on doing it, I'm absolutely not in the mood for animation at all, that will change eventually, but for now it's going to remain unfinished until I feel like getting it done. Could be a while, then for part 2, I'm not even going to bother with that for a loooong time, I'm talking years down the road not a few weeks later or something!
I could go into more detail, but I don't think I'm going to since it's not all that important.
I thinks that's going to conclude this addition of whatever the title says, see you around.
Friday, 4 January 2013
A random character with no purpose.
Hello guys.
Decided to make a little blog post here on this fine afternoon showing this little character I made about a few weeks ago.
I had this character sat on my desk for a little while, I made a simple green character that I was going to use to practice with (And so I did) but then he was just sat there looking all lonely so I decided to add some horns and stuff to his head, I was going to paint them to give them more depth, plus they may come in handy for future projects which may need these horns. The horns are made of left over epoxy putty that I had when I mixed too much whilst working on a 3 inch armature, didn't just want to waste it.
Also, pictures were taking with my new iPod touch, the quality is great and is far nicer than my webcam!
So yeah, not much going on, just felt like sharing this dude for the sake of keeping this blog updated on a regular basis.
Monday, 24 December 2012
Feeling Inspired.
Hey guys.
A sudden surge of inspiration has hit me like a ton of bricks, not literally, that would hurt..
This however, doesn't mean I'll be jumping straight back into the project. That would be dangerous, I need to slowly ease my way back into the project by animating small segments, by practicing with a character I just made this morning for fun. (Breath!)
I want to have some real fun with these little sessions rather than trying to make over complicated messes of hell, there's still nothing worse than animating a characters legs without tie downs. That's actually one of my biggest problems when it comes to animating, since I just have a computer desk to work at I don't really want to be drilling holes through it. I think I need a stage of some kind... Actually, that's perfectly possible right now so I might get working on that soon. It'll have to be after this project though since it's all shot on my desk, it would look strange if in one shot it was on my desk and then it was randomly somewhere else in time and space.
I thought about some ideas for my next project...I don't think I'm going to jump right into another one right after this one. After a successful project, you feel a mixture of accomplishment and exhaustion, a bit of frustration sometimes when people pick at the tiniest mistakes.
So far, I seem to have given Early Battles a serious kind of feel when I talk about it, trust me guy's it's far from it! There are hands in shots, camera being knocked and all kinds of rookie mistakes, plus add that to some gory fun and you got yourself a bit of a laugh.
Now, I do want to embark on a serious project very soon but, my style stops me from being able to. The overall feel of my work is not serious or scary, but I do want to create that effect with future projects. LOADED was one of them, the characters style stood in the way though. They looked horribly childish and that makes me appear childish when I'm trying to create something "Real".
I think I'll leave it there for today. I don't know who reads this at all to be honest with you, I don't think anyone does but if you do then that makes you a pretty cool guy type thing. So keep on being cool you one person who actually enjoys me rambling about "Playdoh". It's plasticine really, this stuff:
A sudden surge of inspiration has hit me like a ton of bricks, not literally, that would hurt..
This however, doesn't mean I'll be jumping straight back into the project. That would be dangerous, I need to slowly ease my way back into the project by animating small segments, by practicing with a character I just made this morning for fun. (Breath!)
I want to have some real fun with these little sessions rather than trying to make over complicated messes of hell, there's still nothing worse than animating a characters legs without tie downs. That's actually one of my biggest problems when it comes to animating, since I just have a computer desk to work at I don't really want to be drilling holes through it. I think I need a stage of some kind... Actually, that's perfectly possible right now so I might get working on that soon. It'll have to be after this project though since it's all shot on my desk, it would look strange if in one shot it was on my desk and then it was randomly somewhere else in time and space.
I thought about some ideas for my next project...I don't think I'm going to jump right into another one right after this one. After a successful project, you feel a mixture of accomplishment and exhaustion, a bit of frustration sometimes when people pick at the tiniest mistakes.
So far, I seem to have given Early Battles a serious kind of feel when I talk about it, trust me guy's it's far from it! There are hands in shots, camera being knocked and all kinds of rookie mistakes, plus add that to some gory fun and you got yourself a bit of a laugh.
Now, I do want to embark on a serious project very soon but, my style stops me from being able to. The overall feel of my work is not serious or scary, but I do want to create that effect with future projects. LOADED was one of them, the characters style stood in the way though. They looked horribly childish and that makes me appear childish when I'm trying to create something "Real".
I think I'll leave it there for today. I don't know who reads this at all to be honest with you, I don't think anyone does but if you do then that makes you a pretty cool guy type thing. So keep on being cool you one person who actually enjoys me rambling about "Playdoh". It's plasticine really, this stuff:
Sunday, 16 December 2012
More Complications.
Hey guys, it feels like it's been a very long time since I posted here. I've been holding off on posting here as I don't want to disappoint people or bug them with pointless updates, I think it's time to talk.
Early Battles has been at a complete stand still for a few weeks now. I don't want to work on it at all, I just don't want to work on it at the moment, I've hit a metaphorical brick wall which has put a stop to my creativity, no motivation at all, literally. I have managed about 1 minute of animation so far, it's about half way done and I just don't have the motivation to finish it off.
That doesn't mean I'm not going to finish it though.
This crap happens every time, I'm pretty sure it happens to other people too but they manage to get around it, I'm looking for that way right now, and it's not showing itself to me.
For the time being, I'm going to be looking for something else to do until I feel inspired and motivated. Last time this happened, I got over it quickly, let's hope this is the same!
There are valid reasons as to why I have no motivation, but I don't believe it's necessary to talk about why.
You're probably sick of this crap happening, and reading these types of blog posts. I got a bad feeling about the next blog post...
Well, that's enough so see you next time!
Sunday, 11 November 2012
Update for Early Battles.
Hey guys, been a little while since I posted anything, been trying to keep quiet about the progress of my project and what the whole project is actually about.
Well anyway, I will give you a small update on the progress I've made so far on the project.
Alright, so I started animating on the 22nd October I believe, so far I have about 30 seconds done. According to my storyboard, I'm not even a quarter of the way through yet, which is saying something considering the usual length of my animations.
I can tell you now, I have some fairly creative ideas going on for the project, but I've not been able to execute them all perfectly like I managed when practicing, I think I'm just gonna focus on these ideas to get this animation going rather than trying to make everything perfectly smooth like some of my practice footage got close to.
And that's another thing, practice footage. Right before I started animating, I got set up to start animating for the actual project but I decided to go with one more practice/warm up session. I came out with some of the best animation I have ever done here, the footage contains several takes at certain movements, this is something I don't usually do.I usually try something, like for example, I might try to move a characters hand up and then I would move onto the next thing without trying it again. Very happy with the way it turned out, but I'm not sure I'll post it until I post the complete finished Early Battles animation.
Anyway, I don't know when you can expect Early Battles to be done, I haven't worked on it for about a week now since the time I usually do any animation (At about 7:00pm) is occupied by the neighborhoods fireworks. (Don't even get me started on last night, I don't even know why people are letting them off)
I like to have absolute silence and a relaxed state of mind before I animate, if I don't I'll rush into things and get easily annoyed (Thanks anxiety) which usually ends up with me getting upset and miserable just over a tiny problem like that.
Hmm, that's quite a lot of writing without anything of real interest. How about a quick picture?
I got quite a lot of pictures actually, just not sharing them otherwise I'll spoil too much.
Oh yeah! I just remembered something! The interest for LOADED is back, it's probably going to be the next project but..... It's not going to be the same. I'm in the process of re designing the characters whilst I'm not animating Early Battles. I'm gonna re do the entire story board, but still using the same ideas, just a different feel. And that whole secret meaning behind the animation? Pffft, not anymore. I can't work it into the project without it looking stupid so I'll save these "Special Meanings" for another time.
I actually got quite a lot of ideas written down for animations, each idea I come up with gets progressively darker, this last Idea I just had though... geez. It's gonna be interesting when I get around to it.
Well, I think that's enough of a blog post/essay today. Gonna do some drawing, come up with some more ideas for my next project and yeah, that's it for now.
See you all in the next post, with something a little more exciting, I hope.
Well anyway, I will give you a small update on the progress I've made so far on the project.
Alright, so I started animating on the 22nd October I believe, so far I have about 30 seconds done. According to my storyboard, I'm not even a quarter of the way through yet, which is saying something considering the usual length of my animations.
I can tell you now, I have some fairly creative ideas going on for the project, but I've not been able to execute them all perfectly like I managed when practicing, I think I'm just gonna focus on these ideas to get this animation going rather than trying to make everything perfectly smooth like some of my practice footage got close to.
And that's another thing, practice footage. Right before I started animating, I got set up to start animating for the actual project but I decided to go with one more practice/warm up session. I came out with some of the best animation I have ever done here, the footage contains several takes at certain movements, this is something I don't usually do.I usually try something, like for example, I might try to move a characters hand up and then I would move onto the next thing without trying it again. Very happy with the way it turned out, but I'm not sure I'll post it until I post the complete finished Early Battles animation.
Anyway, I don't know when you can expect Early Battles to be done, I haven't worked on it for about a week now since the time I usually do any animation (At about 7:00pm) is occupied by the neighborhoods fireworks. (Don't even get me started on last night, I don't even know why people are letting them off)
I like to have absolute silence and a relaxed state of mind before I animate, if I don't I'll rush into things and get easily annoyed (Thanks anxiety) which usually ends up with me getting upset and miserable just over a tiny problem like that.
Hmm, that's quite a lot of writing without anything of real interest. How about a quick picture?
I got quite a lot of pictures actually, just not sharing them otherwise I'll spoil too much.
Oh yeah! I just remembered something! The interest for LOADED is back, it's probably going to be the next project but..... It's not going to be the same. I'm in the process of re designing the characters whilst I'm not animating Early Battles. I'm gonna re do the entire story board, but still using the same ideas, just a different feel. And that whole secret meaning behind the animation? Pffft, not anymore. I can't work it into the project without it looking stupid so I'll save these "Special Meanings" for another time.
I actually got quite a lot of ideas written down for animations, each idea I come up with gets progressively darker, this last Idea I just had though... geez. It's gonna be interesting when I get around to it.
Well, I think that's enough of a blog post/essay today. Gonna do some drawing, come up with some more ideas for my next project and yeah, that's it for now.
See you all in the next post, with something a little more exciting, I hope.
Monday, 22 October 2012
New Cam, 10 seconds done for Early Battles
Hey guys! Gonna try and keep this one short, need to leave the house in 15 minutes to go to college, well anyway....
New camera has been here for a couple of weeks now, Microsoft Lifecam Cinema, and it's great! There are some problems though, but I'll talk about that another time.
I finished everything I needed to do before I started animating Early Battles, making the characters and stuff like that, and then I went on to practice a little just to get back into animating after a long time without doing so.
I think the animation turned out very good here, I made more practice that turned out even better than these, but I'm not posting them yet.
Anyway, roughly 10 seconds of animation done already for Early Battles, just got the first bit out of the way which can be considered the boring part, now onto more interesting stuff. Will probably animate more tonight so long as I am able to work in peace like I have been able to for the past few weeks, believe it or not.
That's all for now, need to get off to college, got an early bus to catch and I have a whole day to look forward to animating!
New camera has been here for a couple of weeks now, Microsoft Lifecam Cinema, and it's great! There are some problems though, but I'll talk about that another time.
I finished everything I needed to do before I started animating Early Battles, making the characters and stuff like that, and then I went on to practice a little just to get back into animating after a long time without doing so.
I think the animation turned out very good here, I made more practice that turned out even better than these, but I'm not posting them yet.
Anyway, roughly 10 seconds of animation done already for Early Battles, just got the first bit out of the way which can be considered the boring part, now onto more interesting stuff. Will probably animate more tonight so long as I am able to work in peace like I have been able to for the past few weeks, believe it or not.
That's all for now, need to get off to college, got an early bus to catch and I have a whole day to look forward to animating!
Tuesday, 2 October 2012
Finally! Things are looking up!
Hey guys, things are starting to look up!
As you know, I've been farting around trying to get my hands on a new camera whilst trying to find money from somewhere. I finally got around to it, got the money and I know what I want, I'm buying it tonight and I don't know when to expect it arriving, but man I'm so happy to have finally found what I need!
This long absence has been very good for my creative mind, I have not been thinking about "Early Battles" at all since I stopped and I have become very excited and happy about the project, I was thinking about the animation too much and I wasn't having much fun with animation since I was having a few problems, but now is probably the best time to get cracking with some animation. Got tons of new ideas, tons of inspiration and maybe even some new skills?
Well anyway, once camera get's here I will be animating something as soon as I am given the chance, either straight after college or on the weekend, very excited to get on with something.
I have also managed to "Acquire" a copy of Flash, already been drawing and messing around. I want to make a sprite animation with the sprites I have been making at college during free time and breaks and I also want to make some completely original ideas in flash, don't have any ideas for that yet but when inspiration strikes I'll get to work on it. I'll just have to look at some tutorials to refresh my memories and then I'll experiment again.
I've also been drawing a lot too, I finished my 30 day drawing challenge and I think I should carry on drawing everyday but I need to be pointed in the write direction. I need ideas and help, I want to improve and I want to learn how to draw the human body correctly, just can't seem to get a hold of the right resources, I want to check in the library at college to see if I can find anything I can't find on the internet.
I have recently become very interested in forming a band, don't want to jump into that yet, I need a few more years of practice and I really want to play with some people so we can share ideas. I'm a very big fan of progressive rock/metal and this is the type of music I want to play after being inspired by many bands. This idea is rapidly turning into a huge dream of mine, never thought I would feel this way actually.
Well anyway, don't want to go on too long so I'll just make a little brief summary: Camera is coming, Got flash back (Again). And the rest isn't important.
As you know, I've been farting around trying to get my hands on a new camera whilst trying to find money from somewhere. I finally got around to it, got the money and I know what I want, I'm buying it tonight and I don't know when to expect it arriving, but man I'm so happy to have finally found what I need!
This long absence has been very good for my creative mind, I have not been thinking about "Early Battles" at all since I stopped and I have become very excited and happy about the project, I was thinking about the animation too much and I wasn't having much fun with animation since I was having a few problems, but now is probably the best time to get cracking with some animation. Got tons of new ideas, tons of inspiration and maybe even some new skills?
Well anyway, once camera get's here I will be animating something as soon as I am given the chance, either straight after college or on the weekend, very excited to get on with something.
I have also managed to "Acquire" a copy of Flash, already been drawing and messing around. I want to make a sprite animation with the sprites I have been making at college during free time and breaks and I also want to make some completely original ideas in flash, don't have any ideas for that yet but when inspiration strikes I'll get to work on it. I'll just have to look at some tutorials to refresh my memories and then I'll experiment again.
I've also been drawing a lot too, I finished my 30 day drawing challenge and I think I should carry on drawing everyday but I need to be pointed in the write direction. I need ideas and help, I want to improve and I want to learn how to draw the human body correctly, just can't seem to get a hold of the right resources, I want to check in the library at college to see if I can find anything I can't find on the internet.
I have recently become very interested in forming a band, don't want to jump into that yet, I need a few more years of practice and I really want to play with some people so we can share ideas. I'm a very big fan of progressive rock/metal and this is the type of music I want to play after being inspired by many bands. This idea is rapidly turning into a huge dream of mine, never thought I would feel this way actually.
Well anyway, don't want to go on too long so I'll just make a little brief summary: Camera is coming, Got flash back (Again). And the rest isn't important.
Thursday, 6 September 2012
Would have been done.
Hey guys, been a while since I made a blog post and nothing has happened since. I'm just finding money to buy a camera so I can start animating.
I would be done with this project by now too, just annoyed with money. I literally haven't thought about or worked on the project for a few weeks now but I'm doing all I can to get this god damn camera.
I'm actually working on another little project right now, I'm doing a daily drawing exercise which I'm 15 days into. One of my current goals is to basically get better at drawing, I'm practicing by drawing my own things, drawing from observation and drawing people! I'm posting all this on my deviantArt page which is kind of like my secret getaway from things
Still practicing guitar on a daily basis and I'm seeing a lot of improvement since last month.
And that's pretty much it, just getting some money together to buy a new camera and I'm just drawing and playing the guitar whilst I'm not able to animate.
I would be done with this project by now too, just annoyed with money. I literally haven't thought about or worked on the project for a few weeks now but I'm doing all I can to get this god damn camera.
I'm actually working on another little project right now, I'm doing a daily drawing exercise which I'm 15 days into. One of my current goals is to basically get better at drawing, I'm practicing by drawing my own things, drawing from observation and drawing people! I'm posting all this on my deviantArt page which is kind of like my secret getaway from things
Still practicing guitar on a daily basis and I'm seeing a lot of improvement since last month.
And that's pretty much it, just getting some money together to buy a new camera and I'm just drawing and playing the guitar whilst I'm not able to animate.
Tuesday, 14 August 2012
Almost ready to animate.
Hey guys! Made lots of progress since my last blog post!
I got the storyboard done, plenty of good shots on there that put this weird grin on my face every time I look at them, some I'm not sure about but it all depends on how it looks and how it works in the animation, I have other ideas stuffed up my sleeve which I'm ready to pull out if a specific shot doesn't look right.
Since I wont be messing around making loads of armatures for my characters, the character wont take long to finish. I don't plan on finishing the characters today as I'll be spending today cleaning and throwing out some old things I've had since I was a kid to make room for other cool things, I have three or four character done though, all of which were done in one sitting, except one character that I made before I finalized this project idea, that character was what gave me the idea for the project.
I may as well throw up some pictures here so this isn't too boring, nothing special though. It's just the usual stuff you see from me, which is the whole point here, trying to master a specific style before I take too much of a step forward into other styles.
I changed the four legged creature a little because I wasn't happy with it, the eye was annoying and it ended up getting "Smushed" into the clay, so he has a tongue instead. The dead guy actually has an armature, you may be wondering why? That, will have to wait.
Hopefully there is a familiar type of vibe going on here, but if not that's also good because then whilst it feels familiar and fun to me it will be fresh for you guys!
If I wasn't planning on cleaning up today, I would have got the rest of the characters done and then the following day I would be animating, I'm not messing around with this project as you can see, trying to get it done properly rather than starting it, then losing interest and coming back to it weeks later, I have done that enough times.
That's all I have to share for now, this is going to be the last update on my blog till I finish the animation. I have shared enough information and pictures for now, if I share any more then the whole viewing experience will not be as fun!
I got the storyboard done, plenty of good shots on there that put this weird grin on my face every time I look at them, some I'm not sure about but it all depends on how it looks and how it works in the animation, I have other ideas stuffed up my sleeve which I'm ready to pull out if a specific shot doesn't look right.
Since I wont be messing around making loads of armatures for my characters, the character wont take long to finish. I don't plan on finishing the characters today as I'll be spending today cleaning and throwing out some old things I've had since I was a kid to make room for other cool things, I have three or four character done though, all of which were done in one sitting, except one character that I made before I finalized this project idea, that character was what gave me the idea for the project.
I may as well throw up some pictures here so this isn't too boring, nothing special though. It's just the usual stuff you see from me, which is the whole point here, trying to master a specific style before I take too much of a step forward into other styles.
I changed the four legged creature a little because I wasn't happy with it, the eye was annoying and it ended up getting "Smushed" into the clay, so he has a tongue instead. The dead guy actually has an armature, you may be wondering why? That, will have to wait.
Hopefully there is a familiar type of vibe going on here, but if not that's also good because then whilst it feels familiar and fun to me it will be fresh for you guys!
If I wasn't planning on cleaning up today, I would have got the rest of the characters done and then the following day I would be animating, I'm not messing around with this project as you can see, trying to get it done properly rather than starting it, then losing interest and coming back to it weeks later, I have done that enough times.
That's all I have to share for now, this is going to be the last update on my blog till I finish the animation. I have shared enough information and pictures for now, if I share any more then the whole viewing experience will not be as fun!
Sunday, 5 August 2012
Something fun!
Hey guys, in the last blog post I talked about how I had become bored and annoyed with LOADED. I wasn't having fun with and I didn't want to work on the project whilst I was bored, but I still wanted to be working on an animation even though I said I was going to stop thinking about it for a little while. Well, I did manage to take my mind off of the project and I did have a slight moment of peace and relaxation, and by slight I truly mean it.
Animation has become one of those things where I only enjoy it on occasions, I need to feel inspired to work on something other wise there isn't any point. Since LOADED was a project set outside of my usual comfort zone, I was taking a risk by trying something new and exciting to see if it would work out. Well it quite obviously didn't, yet. If I just pumped it out and got it done, it would be pretty good, I was very happy with the story too. So basically, the project is officially on HOLD, no more thinking about it until I really want to work on it.
Rather than doing nothing in terms of animation, I have started another new project to be working on for the last month or so of the summer holidays. It's going to be my usual familiar style of animation, no more stupid stories and poorly made characters. This time I'm take a step back into the comfort zone to work on a project I know will be fun since it has a very familiar yet fresh vibe to it, however, I don't want to spoil this animation. Just like I did with the last one, blog updates will be completely picture related, no information on the animation it self will talked about in any blog post. There is no story to spoil like the other one, this time it's the whole concept and the surprising nature of the animation that can be spoiled. I would like you all to be able to experience it properly, I don't want to other hype it or excite any one about it but I'm sure you'll all like it if you enjoy my previous efforts.
There is one particular thing I don't want to photograph and share here on this project though, I wont say who or what but it will definitely spoil the whole surprise value of the animation!
So for now, enjoy a small demonic creature that will not play a big role in the animation!
Animation has become one of those things where I only enjoy it on occasions, I need to feel inspired to work on something other wise there isn't any point. Since LOADED was a project set outside of my usual comfort zone, I was taking a risk by trying something new and exciting to see if it would work out. Well it quite obviously didn't, yet. If I just pumped it out and got it done, it would be pretty good, I was very happy with the story too. So basically, the project is officially on HOLD, no more thinking about it until I really want to work on it.
Rather than doing nothing in terms of animation, I have started another new project to be working on for the last month or so of the summer holidays. It's going to be my usual familiar style of animation, no more stupid stories and poorly made characters. This time I'm take a step back into the comfort zone to work on a project I know will be fun since it has a very familiar yet fresh vibe to it, however, I don't want to spoil this animation. Just like I did with the last one, blog updates will be completely picture related, no information on the animation it self will talked about in any blog post. There is no story to spoil like the other one, this time it's the whole concept and the surprising nature of the animation that can be spoiled. I would like you all to be able to experience it properly, I don't want to other hype it or excite any one about it but I'm sure you'll all like it if you enjoy my previous efforts.
There is one particular thing I don't want to photograph and share here on this project though, I wont say who or what but it will definitely spoil the whole surprise value of the animation!
So for now, enjoy a small demonic creature that will not play a big role in the animation!
This picture is not enough to spoil the animation thankfully, there is nothing familiar about this character either... This could be anything eh? It looks pretty simple too, simple is good and that is what this project is. It's a step up in terms of simplicity from OGVTD though, that was a very simple concept, but this one takes it a little further but not too far like LOADED.
So far I have started a storyboard and finished the main character, I'm having a tough time thinking about all the different shots.
Also one last thing before I go, the working title for the animation is "Early Battles".
And that's all for now, see you all next time! :)
Sunday, 22 July 2012
What's going on as of now. 4.0
Greetings fellow animators and people who happen to be following this blog!
This is the fourth addition to the "Whats going on?" blog post series type thing and I will be talking about what I'm up to right now with my current animation project; LOADED.
All right so where do I begin.
I know! Let's start with how I have not done any work on this project during the summer holidays!
Okay, so in the last post I talked about how I wasn't happy with the characters and how I wasn't finding them fun, but annoying to work with. So then I went on to re make them one last time by making two more armatures, that's as far as I have gotten. Well I did get a little build up done on one character but I'm still not happy with it... This is annoying, but I think I can work on the character a little more to get it looking a little more "Dashing" so to speak.
I'm not feeling animation at the moment, I straight up don't want to work on any animation, I'm not calling off the project and canceling it as I would with any other project though. Just need to wait until that feeling comes back. During this time of lack of motivation/inspiration, I have begun playing the guitar after stopping many years ago, and by many years ago I mean about 7 years ago. Music has actually become a very big part of my life since April, something hit during that month and now I regret telling people that I wasn't interested in music a while back!
So yes, I need to take a little time off animation, I need to stop thinking about it and focus on music, sculpting or drawing until I feel inspired. I'm not going to force this project out if I don't feel like working on it, and if that inspiration is not there then this project will remain unfinished until inspiration comes back. No good doing something if you're not having fun with it, it will look like crap if I force it out now (Ew that sounded kind of wrong) so lets just be patient!
This happens all the time guys, I'll be back into the swing of things soon!
This is the fourth addition to the "Whats going on?" blog post series type thing and I will be talking about what I'm up to right now with my current animation project; LOADED.
All right so where do I begin.
I know! Let's start with how I have not done any work on this project during the summer holidays!
Okay, so in the last post I talked about how I wasn't happy with the characters and how I wasn't finding them fun, but annoying to work with. So then I went on to re make them one last time by making two more armatures, that's as far as I have gotten. Well I did get a little build up done on one character but I'm still not happy with it... This is annoying, but I think I can work on the character a little more to get it looking a little more "Dashing" so to speak.
I'm not feeling animation at the moment, I straight up don't want to work on any animation, I'm not calling off the project and canceling it as I would with any other project though. Just need to wait until that feeling comes back. During this time of lack of motivation/inspiration, I have begun playing the guitar after stopping many years ago, and by many years ago I mean about 7 years ago. Music has actually become a very big part of my life since April, something hit during that month and now I regret telling people that I wasn't interested in music a while back!
So yes, I need to take a little time off animation, I need to stop thinking about it and focus on music, sculpting or drawing until I feel inspired. I'm not going to force this project out if I don't feel like working on it, and if that inspiration is not there then this project will remain unfinished until inspiration comes back. No good doing something if you're not having fun with it, it will look like crap if I force it out now (Ew that sounded kind of wrong) so lets just be patient!
This happens all the time guys, I'll be back into the swing of things soon!
Tuesday, 10 July 2012
Complications.
I have come across a slight complication which is sapping all of the fun away from the project. You all know how much I enjoy animating those characters I make for projects like OGVTD, I mean those are my signature style and it's just how my characters look when I make them. But for this project, for the sake of style, I stepped outside of my comfort zone when it came to making characters, I instead made clothes and hair for my characters. This is what I don't enjoy, for some reason it doesn't feel fun animating these slightly more detailed characters!
These characters are easily ruined, the colours smudge together and they get dirty easy. I don't even think they look as good as my simple "Guy" style characters so that's why I whipped up two new armatures and started working on making the characters how I should have done in the first place. The only difference is the armatures, but one thing I have learnt from the old characters is that they can really help!
My last animation project really shaped my style and it came out exactly like I saw it in my head, this current project seems to be really weird, I should have never stepped outside of my style just to create a story and better characters, OGVTD had a really fun smooth flow to it when I was making it, this project feels like an awkward bumpy ride into another style that doesn't really work out well. I'm telling you now, I wont be making anything like this, I'll be going back to the fun, but dark ideas. This project is dark in terms of style, but it's far from fun at the moment, it's this whole story and characters thing that just isn't working out very well for me, I just hope it turns out good in the end and if not then I will be moving away from the silly sets and stories to go back to the things I like making.
That doesn't mean tabletop fighting or whatever though, I just mean back to the normal characters and minimal set usage.
Well, here are the two new armatures made at the same size as the last two:
Got a bit of clay slapped on one of the characters the other day but I haven't touched it since as I have been thinking about doing certain things.
Tune in next time to see the third version of these characters! This is becoming a theme now, the same thing happened with One Guy Vs The Dead!
These characters are easily ruined, the colours smudge together and they get dirty easy. I don't even think they look as good as my simple "Guy" style characters so that's why I whipped up two new armatures and started working on making the characters how I should have done in the first place. The only difference is the armatures, but one thing I have learnt from the old characters is that they can really help!
My last animation project really shaped my style and it came out exactly like I saw it in my head, this current project seems to be really weird, I should have never stepped outside of my style just to create a story and better characters, OGVTD had a really fun smooth flow to it when I was making it, this project feels like an awkward bumpy ride into another style that doesn't really work out well. I'm telling you now, I wont be making anything like this, I'll be going back to the fun, but dark ideas. This project is dark in terms of style, but it's far from fun at the moment, it's this whole story and characters thing that just isn't working out very well for me, I just hope it turns out good in the end and if not then I will be moving away from the silly sets and stories to go back to the things I like making.
That doesn't mean tabletop fighting or whatever though, I just mean back to the normal characters and minimal set usage.
Well, here are the two new armatures made at the same size as the last two:
Got a bit of clay slapped on one of the characters the other day but I haven't touched it since as I have been thinking about doing certain things.
Tune in next time to see the third version of these characters! This is becoming a theme now, the same thing happened with One Guy Vs The Dead!
Thursday, 5 July 2012
No dialogue?
Hey guys, I have just come to realize something. Well, you're all probably fed up of hearing about my webcam by now, but I just can't find the silence to record voices. It's literally never quiet enough to record and it's very frustrating! The camera is still not working right, I'm getting the "USB device not recognized" message, sometimes it will work and other times it wont, I'm beginning to wonder whether it is the device or the USB driver thing in my computer.
"Hey Bagi, why don't you just buy a new camera?"
I want to, but I don't want to. I want to get my camera working because the camera itself is fine, just the USB and it might not even be the USB on the camera that's broken, it could be my computer. If I buy a new camera, which I can do very easily, I might end up finding out that I have the same problem with it not being recognized, I can always return the camera I guess. Hmm, enough of that, onto what this post was meant for.
All right, so I have realized something, and that something is a major change in this project. And that is to not have any voices! What? After all that work and you're not bothering with voices? I've realized that this will be for the better, firstly I can't even find anywhere quiet to record, and secondly this will actually be closer to the over all feel that I was after at the beginning of the project. It wasn't originally going to have voices but I decided to have voices so people would understand the story a little more. I realized that the actions in the animation are enough for the audience to understand, not only will it be easier for me but it will also look better in the end.
Whilst writing that, I decided I'm going to try out the camera one more time and if I get the error message then I'm going to blow £30 on a new camera, even if I still get the message with the new camera, at least I'll have a better camera in the end! Just gotta install the camera into another drive, in fact I'm going to try that with my Quickcam and I'll see what happens.
"Hey Bagi, why don't you just buy a new camera?"
I want to, but I don't want to. I want to get my camera working because the camera itself is fine, just the USB and it might not even be the USB on the camera that's broken, it could be my computer. If I buy a new camera, which I can do very easily, I might end up finding out that I have the same problem with it not being recognized, I can always return the camera I guess. Hmm, enough of that, onto what this post was meant for.
All right, so I have realized something, and that something is a major change in this project. And that is to not have any voices! What? After all that work and you're not bothering with voices? I've realized that this will be for the better, firstly I can't even find anywhere quiet to record, and secondly this will actually be closer to the over all feel that I was after at the beginning of the project. It wasn't originally going to have voices but I decided to have voices so people would understand the story a little more. I realized that the actions in the animation are enough for the audience to understand, not only will it be easier for me but it will also look better in the end.
Whilst writing that, I decided I'm going to try out the camera one more time and if I get the error message then I'm going to blow £30 on a new camera, even if I still get the message with the new camera, at least I'll have a better camera in the end! Just gotta install the camera into another drive, in fact I'm going to try that with my Quickcam and I'll see what happens.
Monday, 2 July 2012
The First Shot. (Practice, or final?)
I did what I said I would do and animated something, I animated the first shot according to my storyboard and I think it turned out pretty good. I feel like I did a decent job capturing the emotion of the character, it's quite obvious that he isn't happy here and he is fed up with "Something". Nothing will make sense to anyone to anyone yet, just gotta wait until this is done and you should be able to understand it.
I actually uploaded the animation which I did but I set it to private as I don't want many people to see it, I only want the people who are interested in seeing it to see it which is why I'm posting it on my blog and in my WIP thread on Moulding Minefield, with the previous project I posted way too much information so all the work in progress and stuff can go on my blog rather than my youtube channel where everyone will see it.
The lighting is a little funny but it's ok for now, this was just a practice. The animation is ok and I would totally use this in the final thing but the lighting doesn't seem right, needs to be whiter rather than orange. I shot this on doubles because it's not going to be high speed action or anything like OGVTD was, it's going to be a slow going story driven animation.
That's all I have to share for today, and this is also the only shot in the entire animation that I can do right now, the other shots without dialogue can't be done without.... Well you will see in the end.
I actually uploaded the animation which I did but I set it to private as I don't want many people to see it, I only want the people who are interested in seeing it to see it which is why I'm posting it on my blog and in my WIP thread on Moulding Minefield, with the previous project I posted way too much information so all the work in progress and stuff can go on my blog rather than my youtube channel where everyone will see it.
The lighting is a little funny but it's ok for now, this was just a practice. The animation is ok and I would totally use this in the final thing but the lighting doesn't seem right, needs to be whiter rather than orange. I shot this on doubles because it's not going to be high speed action or anything like OGVTD was, it's going to be a slow going story driven animation.
That's all I have to share for today, and this is also the only shot in the entire animation that I can do right now, the other shots without dialogue can't be done without.... Well you will see in the end.
Sunday, 1 July 2012
No new camera, but I fixed my current one!
I got my camera working, simply by uninstalling the driver and software, something I didn't want to do because the last time I did this it took me forever to get the right software since there wasn't anything for Win7, at least from what I could see. Microphone is working very good too, no buzzing like it was before and no more sound card conflicts.
Since my last post, I haven't done anything on the project but at least now I can move on to more exciting things. Still some little things to add to the set which I keep putting off for some reason, need to record the voices when I have some privacy and complete silence, I mean you don't want to hear cars in the background and my usual neighbors stood outside my house shouting and comparing dogs or whatever.... Actually that could add some atmosphere! I'm kidding, but not a bad idea hehe..
Well I guess the point of this post was to let you know that I have a working camera now and that I can make some progress, I should animate those scenes that I can do as soon as possible otherwise this project will never be finished!
Since my last post, I haven't done anything on the project but at least now I can move on to more exciting things. Still some little things to add to the set which I keep putting off for some reason, need to record the voices when I have some privacy and complete silence, I mean you don't want to hear cars in the background and my usual neighbors stood outside my house shouting and comparing dogs or whatever.... Actually that could add some atmosphere! I'm kidding, but not a bad idea hehe..
Well I guess the point of this post was to let you know that I have a working camera now and that I can make some progress, I should animate those scenes that I can do as soon as possible otherwise this project will never be finished!
Sunday, 24 June 2012
LOADED: Update thing.
Quick little update type thing, I pretty much finished the set and I wont be posting the finished pictures of the set since there is nothing to look at besides a white wall.
Yesterday, I tried recording the voices but my current mic just would not let me, the mic I have is built into my Logitech Quickcam Pro 9000 and like I said before, this camera is kind of broken. It actually bugged up my computer yesterday after trying to record and it corrupted my iTunes for some reason, nothing else could have caused it so I am NOT using this camera ever again after that whole failure, I spent almost my whole birthday importing my CD's back into iTunes again so I wasn't very happy, I could have done it another day but I needed that music to keep me sane.
So yeah, that sucks huge soggy genitals. I am getting a new camera though so no worries, already decided on one just waiting for confirmation from my parents to let me buy it from amazon.
Everything is done but the voices and the animation, and a little bit on the set. I wanted to animate the shots which didn't have any dialogue to get them done now whilst I am waiting for better audio quality but I am too afraid to even plug that camera in again! Luckily this new webcam I am getting has a built in mic, which should be better than my current one which doesn't even record sound due to a sound card conflict caused by some compatibility issue. Everything would be fine if my desktop computer hadn't pooped out on me, but it was a pretty bad computer that lasted me at least 6-7 years so I can't complain about that. If I find the money to replace the motherboard then I can get that thing going again just so I have a backup computer.
Current Status of this project = On halt until I get new webcam, will finish set during this wait but that will take literally 10-15 minutes.
See you in the next blog post which will be...... I actually don't know!
Yesterday, I tried recording the voices but my current mic just would not let me, the mic I have is built into my Logitech Quickcam Pro 9000 and like I said before, this camera is kind of broken. It actually bugged up my computer yesterday after trying to record and it corrupted my iTunes for some reason, nothing else could have caused it so I am NOT using this camera ever again after that whole failure, I spent almost my whole birthday importing my CD's back into iTunes again so I wasn't very happy, I could have done it another day but I needed that music to keep me sane.
So yeah, that sucks huge soggy genitals. I am getting a new camera though so no worries, already decided on one just waiting for confirmation from my parents to let me buy it from amazon.
Everything is done but the voices and the animation, and a little bit on the set. I wanted to animate the shots which didn't have any dialogue to get them done now whilst I am waiting for better audio quality but I am too afraid to even plug that camera in again! Luckily this new webcam I am getting has a built in mic, which should be better than my current one which doesn't even record sound due to a sound card conflict caused by some compatibility issue. Everything would be fine if my desktop computer hadn't pooped out on me, but it was a pretty bad computer that lasted me at least 6-7 years so I can't complain about that. If I find the money to replace the motherboard then I can get that thing going again just so I have a backup computer.
Current Status of this project = On halt until I get new webcam, will finish set during this wait but that will take literally 10-15 minutes.
See you in the next blog post which will be...... I actually don't know!
Wednesday, 20 June 2012
Start of a set!
Hey guys, as I said yesterday, I immediately got to work on the set straight after yesterdays blog post.
I got to work on the window set which appears in the first few shots of the animation, the character will be looking out of the window whilst thinking to him self during a particular shot. As far as I'm concerned, this set is done, I just need a night time back drop for the windows and then It's time to work on the door way set, which like this set is just one piece of cardboard with a hole cut out of it, pretty basic.
Here I just got the character out for reference when making the windows.
Cut the windows out and put the cling film wrap over the back to replicate a nice window like surface.
And here is the character looking out into the distance, here I made a day time back drop to be place behind the windows, there will be a back drop for the night time scene too.
The lighting is poopy because the light is coming from the sun! I will of course have a better lighting set up later on, these pictures are only to show the set.
So next up is the doorway set, this is a boring one since it's basically just a door, but this is one of the most important sets in the animation!
I got to work on the window set which appears in the first few shots of the animation, the character will be looking out of the window whilst thinking to him self during a particular shot. As far as I'm concerned, this set is done, I just need a night time back drop for the windows and then It's time to work on the door way set, which like this set is just one piece of cardboard with a hole cut out of it, pretty basic.
Here I just got the character out for reference when making the windows.
Cut the windows out and put the cling film wrap over the back to replicate a nice window like surface.
And here is the character looking out into the distance, here I made a day time back drop to be place behind the windows, there will be a back drop for the night time scene too.
The lighting is poopy because the light is coming from the sun! I will of course have a better lighting set up later on, these pictures are only to show the set.
So next up is the doorway set, this is a boring one since it's basically just a door, but this is one of the most important sets in the animation!
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