Animation has become one of those things where I only enjoy it on occasions, I need to feel inspired to work on something other wise there isn't any point. Since LOADED was a project set outside of my usual comfort zone, I was taking a risk by trying something new and exciting to see if it would work out. Well it quite obviously didn't, yet. If I just pumped it out and got it done, it would be pretty good, I was very happy with the story too. So basically, the project is officially on HOLD, no more thinking about it until I really want to work on it.
Rather than doing nothing in terms of animation, I have started another new project to be working on for the last month or so of the summer holidays. It's going to be my usual familiar style of animation, no more stupid stories and poorly made characters. This time I'm take a step back into the comfort zone to work on a project I know will be fun since it has a very familiar yet fresh vibe to it, however, I don't want to spoil this animation. Just like I did with the last one, blog updates will be completely picture related, no information on the animation it self will talked about in any blog post. There is no story to spoil like the other one, this time it's the whole concept and the surprising nature of the animation that can be spoiled. I would like you all to be able to experience it properly, I don't want to other hype it or excite any one about it but I'm sure you'll all like it if you enjoy my previous efforts.
There is one particular thing I don't want to photograph and share here on this project though, I wont say who or what but it will definitely spoil the whole surprise value of the animation!
So for now, enjoy a small demonic creature that will not play a big role in the animation!
This picture is not enough to spoil the animation thankfully, there is nothing familiar about this character either... This could be anything eh? It looks pretty simple too, simple is good and that is what this project is. It's a step up in terms of simplicity from OGVTD though, that was a very simple concept, but this one takes it a little further but not too far like LOADED.
So far I have started a storyboard and finished the main character, I'm having a tough time thinking about all the different shots.
Also one last thing before I go, the working title for the animation is "Early Battles".
And that's all for now, see you all next time! :)
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