Saturday 31 March 2012

The Test Compilation Thing.

All right, today I'm going to start this sucker. A lot of what this is going to be is me just messing around with what I can and can't do with animation up to now. I want to finally get my characters jumping, full on fighting and some kind of acrobatics. Actually, fighting isn't such a big deal since I don't have any fight related animations planned until the next instalment in the One Guy Vs: series. I have a lot planned for that in the future but for now I'm leaving it alone as I'm quite honestly sick of it after how long it took to do, I'll talk about that later in the post actually.

So anyway, the test reel, compilation thing is something I want to do regularly. It's something I am just going to make by using practise footage, whenever I animate something it'll get thrown into the compilation. As you probably know, I like to post everything I animate because I like you guys to see how I am improving but now I feel like I need to be entertaining you. When I made "BagiClaymations", the whole idea behind the channel was just something for me to look back on and to see how well I have improved, I used the channel as a way to show you what I have been doing and to hopefully receive some critique. There aren't many other younger animators out there who post everything they do, at least as far as I know, but now I actually want to entertain people as well as provide some kind of progress so that's why I'm creating the test compilation, as an easy source of entertainment and good practise and progress.

So from here on, I am here to entertain you rather than update you. The channel is changing, if I start a project and it turns out crap then it's going straight into the test compilation, anything I would usually just put straight up on the channel will be thrown into the compilation. I want bigger projects to eventually be more frequent, OGVTD was my first successful project in the 5 or 6 years of animating I have done, but the amount of project I started and never finished is ridiculous!

All right, time for some quick new on OGVTD, back in November 2010 when I first came up with the character I said i wanted him to have his own series which would be my first major project, the series would simply be One Guy vs whatever random thing comes to me, the two I originally thought of was the dead and Hell, Dead being the first one that I thought of though.
Then much later on in around October or November 2011 when I made the 3rd version of Guy, I got the whole story line idea with the whole backstory and prequel type thing going on. As much as I like having a story and such, I think I'll stick to the VS series with Guy versus random things, each one being different in terms of style and setting rather than just the desk.
BUT! That will have to wait for a while now, I have all the time in the world to animate things but I'm putting Guy to rest like I said earlier. I suspect that he will be making a return some time next year in a new fight versus something other than the dead, the whole story concept is going to be them main inspiration for the other project I have been talking about which I wanted to write a deep story for.

Phew, that's quite enough writing for now, I think you get the idea. Guy returns in 2013, Test compilations will be my new way of showing progress.

If you made it this far then thanks for reading! See you in the next blog post! :)

Sunday 11 March 2012

What's Going on As of Now 3.0

Well, i had planned to get personal in this blog post but i don't think that is necessary to be honest with you since i don't really think anyone cares what I'm feeling right now, you guys just want to know what im doing animation wise!

Anyways, that project i talked about in the last blog post is going to pushed back a little since i have been stopped by an invisible wall which is trying its best to take a big dump all over my creativity, i haven't animated anything since i finished OG and to be honest with you, that kind of worries me in a way. When i stop to take a short break that often leads onto this phase where i can't think of any ideas. Taking a break is the worst thing for me to do when it comes to animation!

Enough of that for now, onto the project! All right so i already talked about this project and what i wanted to do with it and now i have decided to push it back so i can concentrate on it when i get my head straight and get all my creative juice back, so instead of working on that project I'll be starting a new one similar to the weekly animations, I'll be producing a practise footage reel/compilation type thing, rather than the weekly 5 second or so videos i will be compiling practise footage and test footage into one long video. Hopefully this gets me pumped up and back into the flow of things, unfortunately, there wont be as many videos this time around like before so i'll have to keep you all posted on the blog and through facebook, twitter and youtube bulletins!

Now when i said i was going to get personal with this post, all i really wanted to talk about was some personal health problems that have been getting in my way, i wanted to speak up and get some crap off my chest but there is no real need, all you need to know is that I'm having some problems with some health scares and personal problems, no need to go into detail about it to be honest with you, unless you really want me to?

Enough of that boring old stressful crap, what really matters is my favourite hobby and how im going to eventually expand it into a living! 

See you guys in the next blog post and thank you for taking your time reading!